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WHATS.NEW
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Text File
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1991-07-08
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183 lines
This file contains information about new features of Unity that
may not be documented in the disk manual or the printed manual.
Version 3.2.0
- Users of QEMM, 386^MAX, or other memory managent programs
should no longer have a problem with Unity.
- Unity now traps compiler messages that are displayed using the
BIOS and redirects them using the standard output device. This
should fix problems with programs such as Clipper and Realia
Cobol which paritally use the BIOS for displaying messages.
- When parsing project files, command line options, such as %N had
to be in upper case (%n wouldn't work). This has been fixed.
- The timed delay is entirely gone. You must now press a random
function key to get by the startup screen. This is the least
offensive type of "annoy-ware".
- There was a slight bug that could cause your screen to switch
to the second display on some occassions.
- Unity now uses device drivers to handle special video modes.
However, I've decided to only include special device drivers
with registered copies. Without registering you can only get
the standard 80x25 mode. With registration you will receive
the following device drivers:
EGA : 80x25, 80x43
VGA : 80x25, 80x28, 80x50
TRIDENT VGA : 80x25, 80x28, 80x30, 80x43, 80x50, 80x60,
132x25, 132x30, 132x43, 132x60
Registering will also include the assembler source code to
these drivers and documentation of the format so you could
modify them for other specialized video cards. Additional
video device drivers will be included when they are written.
Version 3.1.2
- Now completely supports an external configuration file. When
you use the SAVE DEFAULTS option you are given the choice of
saving to a configuration file or modifying the EXE. The
configuration file is automatically read on startup.
- You can now have the editor save your files at specified
intervals. You can select time range (0 to 255 minutes)
that specifies how long to wait before automatically saving
modified files. Setting the timer to zero (0) disables
autosave. The default timer interval is 0 (disabled). The
files will only be saved if there has been at least 30 seconds
of keyboard inactivity. Note, if you use the GetCfg program
provided with version 3.1.1 it will set the timer to 1 minute.
The first thing you should do is set it to a more reasonable
value.
The old autosave option, which specified if all files should
be saved before a compile or just the current file, is no
longer supported. Now all files are always automatically
saved before invoking a compiler-type tool.
- Added support for the VGA 28 line mode. This is experimental and
may get removed in future versions if it causes too many problems.
If anyone has any information on switching to a mode with around 35
lines I would be very interested in it.
- Added the #VAR project file directive and the associated $(name)
string macros. This allows you to define a string at the start
of a project file and have it automatically inserted in the proper
locations. Consult UNITY.DOC for additional details on this very
powerful feature.
- You can specify where the support files are located by declaring the
environmental variable UNITY=. It uses the same format as the PATH=
variable, for example:
SET UNITY=C:\PASCAL;C:\UNITY
Support file searches are now made in the following order:
1. The current directory
2. Each path specified by the UNITY= environmental variable.
3. The path specified by the Home Directory setting in
the Options submenu.
4. The subdirectory where the UNITY.EXE is located (DOS 3.x
and later, only).
5. Each path specified by the PATH= environmental variable.
Files searched for using this specification are:
UNITY.HLP
UNITY.MAC
UNITY.CFG
All error filters
All compilers and tools
- Fixed a minor bug where the error message returned when an execution
failed was not properly set which resulted in unusual error messages.
- Fixed a bug that prevented the editing of program names before being
executed.
- Modified the execution code so that an attempt will be made to execute
a program even if no swapping modes are enabled. Memory availability
will be limited so it may not work with large programs.
- The 10 second delay has been reduced to a mere 5 seconds. If you still
think this is too much you can always register and get the brand program
which will remove the delay and advertisment on all versions of Unity.
- When the help file is created it is now compressed. Other than
using a smaller help file this change should be completely
transparent.
Version 3.1.1
- If your system is equipped with dual monitors the compiler
messages will be sent to the second monitor instead of in
a window of the first monitor. The second monitor is the
one not active when you first execute UNITY.
Dual display mode can be disabled from the menu (Options,
Display, Dual) if it causes any conflicts with other software
such as DesqView. Be sure to save your configuration
(Options, Save) after changing the mode if you wish to make it
permanent. Dual Display is enabled by default.
- GETCFG.EXE and PUTCFG.EXE have been added to ease the transition
from version 3.1.0 (don't use it on an older version!). GETCFG
reads the configuration from UNITY.EXE and stores it in UNITY.CFG.
PUTCFG.EXE reads the contents of UNITY.CFG and writes it to
UNITY.EXE. To use, simply type GETCFG<cr>, making sure that the
older version is in the current directory. Aftwards, put the
new version in current directory and type PUTCFG<cr>.
- You can now edit the full program name and command line when
doing an "Execute". This makes it possible to locate programs
that are compiled to other than the default directory.
- The '%D' command line option has been added. It will be
replaced by the filename (no path or extension) of the primary
file. If the primary file has not been specified the default
file name (no path or extension) will be used. This was added
to allow debuggers and other tools to be passed the correct
file name.
- A minor bug was removed that made it impossible to enter lower
case letters for command line options in UINST.EXE.
- When you load a file to edit, if a project file of the same name
exists in the same directory it will be selected as the primary
file automatically.
- A new project directive command has been added. #WINDOW works
exactly the same as the #SHELL command except it will attempt
to keep the output of the program in the execution window as
if it were installed as a compiler tool. Programs that skip
the standard output device can not be executed with this command.
Version 3.1.0
- You asked for it, swapping to disk has now been implemented. By
default this feature is disabled. You must supply a drive
letter to enable this feature. It is highly recommended that
you limit disk swapping to a RAM disk. Physical disks, even
fast hard drives, tend to be a bit on the sluggish side and
can greatly reduce the speed of a large project file which may
require multiple disk swaps.
- The "mEmory" menu option (under Options) has been changed to
"sWapping". Note the use of the letter "W" instead of "S" as
the selection character. This is to avoid conflict with the
"Save setup" menu option.
- You can now specify a full path for tools when you install
them with UINST. This will allow Unity to find programs that
are not on the PATH.
- The "G" option is now ignored when doing a normal text search.
The "global" option is only used when doing Search and Replace
or Search and Apply Macro.